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VFX GAME CINEMATICS & 3D GENERALIST ARCHITECTURE SANDBOX

 

Game cinematics and 3D generalist work. Breakdown below.

Here is an old compilation of stuff I did. It is not looking for photorealism (for that purpose I have the vfx reel).
The space hulk trailer is an uncompleted project. I did absolutely everything within, but I couldn't finish and some stuff needs still a lot of work. It was fun doing it, but the project was cancelled. The good thing was doing all stages of production, from the basic layout to the comp stage.

Some work here has more than 5 years, but since I started working for features, I havent added anything.

 

 

Full CG environment

All in 2.5 days, including modeling. Really old project, but has a nice breakdown to show reprojection of high res.

 

 

Rigging test in 3ds max.

Who says environment artists can not do rigging or animation?