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I'm a 3D artist with over 20 years experience in the cg industry. Working mainly as a 3d generalist specialized in digital environments (dmp/TD), over the years I have covered many roles involving CG. For these past years, I have been focused on environments for feature films, working for top vfx companies as Industrial Light & Magic, MPC, Framestore or WorldwideFX, in awesome titles as Mandalorian, Transformers, Guardians of the Galaxy, Exodus, The Jungle book, 47 Ronin....

Along my career I have worked on several disciplines. After my architecture studies (1993-1999) I worked mainly doing architecture visualizations, having the opportunity to work with the best studios as Foster&Partners, Richard Rodgers, Lamela...

I have always tried to combine production with training, working for over 13.000 hours as a Certified instructor for CICE, multiple times awarded as best european training centre by Autodesk. I am proud to have students working in the best companies for architecture, games and films. Several times I worked as demo artist for Autodesk and Chaos Group products. Now I work occasionally for Escape Technology doing high spec. studio training.

Having a general skillset has always been important for me. Apart from all the skills required for creating environments (Matte painting, Modeling, texturing, projections, particles...) I have also worked as compositor (Atomic Arts), matchmover (Framestore), animator, rnd (MPC), previs (Atomic Arts) and many other cg disciplines throughout many freelance jobs. I am totally open and eager to learn new software or pipelines. I have done quite a few films in stereo already, and several architectural presentations in a realtime engine (unreal).

As a freelance I have worked in amazing projects for architecture, films, commercials and games, with important clients as Ikea, Metro de Madrid, Camel, Renfe, Telefonica...

I have covered all type of roles, from artist work to leading teams or supervising production. I am used to work under pressure, always trying to adapt to the proposed art direction and offering technical solutions when possible, with a wide range of software skills and in-depth technical knowledge.

Due to copyright restrictions, I just show either personal work or footage/images with approved content on this webpage. And the same applies to the references, I do not show publicly their email for obvious privacy reasons. But please feel free to contact me and I can send all details if appropiate.