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VFX Film & TV Reel
This is a selection of shots I have done over the last years. 10 years of work in 3 minutes is always a challenge, some shows are no longer shown in the reel.
For some (unknown to me) reason, DNEG requests the reels to be private. Please send me a message (mail@nachothomas.com) and I'll send you the password.
Breakdown Mandalorian S3. (Jon Favreau, 2022). Shotref 1. All except for tie fighter and fx. Used 3ds max, vray, substance, Photoshop and Nuke. Transformers: The last Knight. (Michael Bay, 2017). Worked as Environment TD/DMP for the underwater sequence and a few other shots across the film. Shots shown are a small selection. Shotref 6-12. Upres of spaceship model for camera POV. Texturing, lookdev, scatters, Paintover Used Maya, Mari, Katana, Renderman, Photoshop and Nuke. Pacific Rim: Uprising. (Steven S. Deknight, 2017). Worked as DMP supervisor for Megatokyo sequence (200 shots). The shots shown are some of the ones I did. Shotref 13. Debris modeling, Debris procedural texturing, DMP. Used Maya, Clarisse, Mari, Photoshop and Nuke. Fantastic Beasts: The crimes of Grindelwald. (David Yates, 2018). Worked as show environment supervisor for all DNEG shots. I personally just worked with proceduralism and DMP for several shots.
Used Maya, Clarisse, Speedtree, Mari, Photoshop and Nuke.
Worked doing a procedural cloud system and general DMP tasks. Shotref 25. DMP, Set extension, clouds.
'Passengers' (Morten Tildum, 2016). Worked as main responsable for the commercial blade environment of the ship. Long project with many shots, doing both environment and dmp work. Shotref 27. Space setup and painting space layers. Used Maya, Mari, Katana, Renderman, Vray, Photoshop and Nuke. Exodus, Gods and Kings. (Riddley Scott, 2014). Worked as environment TD/DMP artist. Shotref 35. Modeling, texturing, lookdev, lighting, clouds (full env). Used Maya, Mari, Zbrush, Vray, Photoshop and Nuke. Mandalorian S3. (Jon Favreau, 2022). Worked as generalist. Shotref 36. Layout, modeling (props), lighting, paintover. 'The Jungle Book' (John Favreau, 2016) Shotref 37-40. Rocks and ground modeling and texturing. Scattering. Used Maya, Zbrush, Mari, Photoshop and Nuke. 'Guardians of the Galaxy' (James Gunn, 2015) I joined the team to help with the render setups in vray. due to the memory issues they were having. I also worked on two sequences (Xandar, Crash Site) doing a wide range of tasks. Shotref 51-54. Done texturing for the crashed spaceship and Debris, Lookdev, lighting and DMP paintover. Used Maya, Zbrush, Vray, Photoshop and Nuke. 'Fast & Furious: Hobbs & Shaw' (David Leicht, 2020) Supervised the London sequence environments. As artist, I did mostly 3d tasks (modeling, texturing, ldev) and a few DMP touchups. Also worked on scattered shots for trailer. Shotref 57-58. All environment except for hero building. Model, texture, ldev. Used Maya, Clarisse, Speedtree, Mari, Photoshop and Nuke. 'Devs' (Alex Garland, 2020) Supervised DNEG environments for all episodes. I personally worked on a few sequences doing all environment tasks. Shotref 59-62. Full environment. (Only FG road and FG cars are plate). Used Maya, Clarisse, Mari, Photoshop and Nuke.
'Letter for the king' (William Davies, 2020) Supervised DNEG environments for all episodes. I personally worked on a few sequences doing all environment tasks. Shotref 63. Full environment. (Model, texture, ldev, lighting, scatters). Used Maya, Clarisse, Mari, Photoshop and Nuke.
'Dark Crystal: Age of Resistance' (Jeffrey Addiss, 2019) Shotref 65. Layout modeling, procedural growth, procedural textures. Used , Houdini, Clarisse.
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