ABOUT | CV | WORK | Tutorials / Downloads (old) |
CONTACT | EXPERIENCE | SOFTWARES |
The web version does not contain the referrals or extended information about some projects, due to privacy and copyright reasons. Please contact me for extended information, I will send a PDF version with extended descriptions and referrals if appropiate. |
Check my CV in PFD here
VFX past projects:
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Industrial Light & Magic - Senior Generalist |
"Andor". Created by Tony Gilroy, as Senior Generalist. - Assets and shots for S2. |
"Invasion". Created by Simon Kinberg, as Senior Generalist. |
"Fast X". Directed by Louis Leterrier, as Senior Generalist. - Shot work.
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"Mandalorian". Directed by Jon Favreau, as Senior Generalist. - Asset and shots for S3. Several full cg shots.
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El Ranchito - Environment Supervisor |
"See". Directed by Steven Knight, as Environment artist / supervisor. - Environment artist/supervisor for S3.E8 "I see you"
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"Five days at memorial". Directed by Carlton Cuse, as Environment Supervisor. - Environment supervisor
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"Garcia!". Directed by Eugenio Mira, as CG Supervisor. - CG supervisor managing environments and crowds for the full season.
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ONE OF US - CG Supervisor |
"Bridgerton". Directed by Shonda Rhimest, as CG Supervisor. - CG supervisor managing environments and crowds for the full season.
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DNEG- Environment / Generalists Supervisor |
"DEVS". Directed by Alex Garland, as as Environment Supervisor for DNEG. - Environment Supervisor for full series.
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"Letter for The king". Directed by William Davies, as as Environment Supervisor for DNEG. - Environment Supervisor for full series.
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"Dark Crystal". Directed by Louis Leterrier, as Environment TD. - Technical Shots with Houdini for final episode.
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"Fast and Furious Presents: Hobbs & Shaw". Directed by David Yates, as Environment Supervisor for DNEG. - Environment Supervisor for London sequences.
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"Fantastic Beasts: The crimes of Grindelwald". Directed by David Leitch, as Environment Supervisor for DNEG. - Environment Supervisor for all Dneg shots. (EnvTDs and DMP artists)
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DNEG- DMP Supervisor |
"Pacifc Rim: Uprising". Directed by Steven S.Deknight, as DMP supervisor for DNEG. - DMP Supervisor for MegaTokyo Sequence.
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MPC- Lead Environment Artist |
"Transformers 5. The Last Knight". Directed by Michael Bay, as lead DMP/Environment TD for MPC. Actually working as team lead for the environment department.
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"Passengers". Directed by Morten Tyldum, as lead DMP/Environment TD for MPC. A years' work. Team lead, DMP and environment TD artist work.
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MPC- Senior Digital Matte Painter & Environment TD |
"The Martian". Directed by Riddley Scott, as senior DMP/Environment TD for MPC. Worked as senior 3ddmp artist. My main tasks were:
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"The Jungle Book". Directed by Jon Favreau, as DMP/Environment TD for MPC. Still in progress, so can't say much. Combining artist work and a lot of rnd...
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MPC- Digital Matte Painter & Environment TD |
"Guardians of the Galaxy". Directed by James Gunn, as DMP/Environment TD for MPC. Worked in two builds, Xandar & Crashsite, doing artist work (texturing, lookdev and paintovers) as well as pure TD tasks (layout, projections, render optimization). As a specialist in vray (used in many environment renders), I helped with the render of Xandar city as one of the biggest builds developped in MPC. Using Maya (vray), Mari, Photoshop and Nuke.
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"Exodus, Gods and Kings". Directed by Ridley Scott, as DMP/Environment TD for MPC. Worked in several shots for the cofete road and the beach sequence. As artist, doing modeling, texturing and lookdev as well as DMP work. As a TD I only helped troubleshooting render passes, deep passes, stereo shots and multicamera projections. Using Maya (vray), Mari, Photoshop and Nuke.
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Worldwide FX - Digital Matte Painter & Environment TD August 2013 - To present |
"Automata". Directed by Gabe Ibáñez, as DMP/Environment TD sequence lead for Worldwide FX. Worked as sequence lead for the canyon, with over 180 shots. Modeling, texturing, lookdev&lighting, dmp and comp. I did several nuke tools for the sequence management, projection rendering and pass compositing. Using Maya (vray),Zbrush, Vue Xstream, Photoshop and Nuke.
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"The Expendables 3". Directed by Patrick Hughes, as DMP/Environment TD for Worldwide FX. Shortly worked doing 3d setup and concept matte painting for the initial stage of the film. Using Maya, Photoshop and Nuke.
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"Hercules, the legend begins". Directed by Renny Harlin, as DMP/Environment TD for Worldwide FX. Responsable for the city of Tyrins CG environments. Done entirely except for crowds & simulations. From layout, modeling, texturing, lighting, paintover, DMP and comp. Using Maya (mental ray), Photoshop and Nuke.
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ATOMIC ARTS. 3D Generalist May 2013 - August 2013 |
- 3D & Environements for commercials.(tesco, cartoon network beasthunters, gilette)
- Previs, lighting & environment.
"Montana". Directed byMo Ali, as compositor for Atomic Arts. Working in the sauna sequence. Doing cleanup, ambience, gunshots and tracking. Using Nuke.
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FRAMESTORE. Stereo Matchmover. November 2012 – March 2013 |
"47 Ronin". Directed by Carl Rinsch, as Tracker for Framestore.
Using 3DEqualizer, maya and nuke.
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Escape Technology. Trainer |
Occasional trainer for Escape for high spec. studio training. Working for Foster & Partners instructing 3ds max, vray and general pipeline/workflow.
CICE, Lighting and architecture HoD. July 2004 – May 2012 |
Responsabilities: Keep technologies updated, train instructors and students, develop pipelines, solve technical issues, supervise the set modeling and CG lighting for production.
Instructor of the following topics:
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Modeling (sets, characters and hard surface. 3ds max, maya, z-brush, mudbox).
- Digital environments and matte painting (Photoshop, Vue, Nuke).
- Texturing (Photoshop, z-brush, mudbox, deep paint, some mari).
- Ligting (V-Ray, Mental Ray)
- Compositing (Nuke, Combustion)
- Stereoscopy (Nuke)
- Tracking and Matchmove (Boujou, nuke)
- Photography and HDRI creation.
3ds max, V-Ray (maya and max) demo artist for Autodesk 2008-2012 |
Demo artist for several events:
- 3ds max design 2009-2011, official release roadshow (Madrid, Sevilla, Barcelona, Valencia)
- Gamelab (2011, Barcelona)
- Animadrid (2007-2010) Lighting speaker, Jury.
- V-Ray , official release roadshow (2008 - 2011)
- Community day (2010, Madrid)
- V-Ray 2.0, official release roadshow (Colombia, Bogotá and Medellín, 2012)
CG Freelance - Freelance services
2000-2013
Freelance for many architecture and advertisement companies, such as:
Improbablefilms (TV spot for addison, rigging and animation, 2012)
Metro de Madrid (TV spot, filming and compoiting, 2012)
Phormas (Architecture rendering, compositing, 2009-2012)
Aena (Airport modeling. Pipeline developping. 2010-2011)
ADPI (Architecture visualizations for the Jeddah airport, 2010)
Areen (Architecture visualizations, 2010)
Ikea (
Interior design visualizations, 2010)
Foster&Partners (Architecture visualizations, 2008)
Idom (Architecture visualizations for several projects, 2007-2008)
Juan Navarro Baldeweg (Architecture visualizations, 2005)
Gabriel Allende (Architecture visualizations, 2005)
Camel (Commercial product visualizations, 2005)
Madpix (Commercial product visualizations, 2005)
Gold Coast (Commercial product visualizations, 2005)
Lamela (Architecture visualizations & videos, several projects, 2004-2007)
Telefónica (Commercial for IFEMA event, 2004)
Ministerio de Fomento (Architecture visualizations, 2004)
Luis Feduchi (Architecture visualizations & videos 2003)
Renfe (Architecture visualizations & videos, 2002)
Ar3 - Architecture visualizations supervisor
June 2000 - February 2004
Supervisor of architecture and commercials. 3D head of department (leading a team of 10 empolyees). Instructor.
Art & Build, Architecture Visualizer September 1998 - July 2000 |
Architecture visualizer.
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Published books and video-tutorials:
3d Studio MAX 2.5, Anaya Multimedia. (november 1998, 607 pages. Authors: Ignacio Thomas, Javier Bootello Burgos).
3D Studio MAX 3, Anaya Multimedia. (june, 2000. 751 pages. Authors: Ignacio Thomas, Javier Bootello Burgos).
Vue Course, e-on. (june 2009, 12 hours videotutorials).
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